Below shows all overview videos for our IPSC courses, and what is included in:
- Our FREE Demo
- All paid Base Package ranges; Personal, Professional and Commercial.
- Our premium IPSC Competition Add-on, which can be added to Personal, Professional and Commercial ranges.
All of our IPSC Courses can be used with the Kinect motion capture feature. But some courses require the Kinect, to be shot correctly, as they involve barriers etc.
DEMO
IPSC Demo Course
DESCRIPTION:
Demo – Hamedz Desert Storm
Score Method:
Scores are not recorded in demo
BASE LINE
Berm Stage 1
DESCRIPTION:
Set in the South West Range berm, this stage is a basic course of fire
Score Method:
IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed
Berm Stage 2
DESCRIPTION:
Set in the South West Range berm, this stage is a basic course of fire
Score Method:
IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed
Cliff Face
DESCRIPTION:
Cliff face course
Score Method:
IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed
Hanger Run
DESCRIPTION:
Hanger Run
Score Method:
IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed
Longstone’s Run
DESCRIPTION:
Longstone’s Run
Score Method:
IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed
Phaseline 01
DESCRIPTION:
Phaseline 01
Score Method:
IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed
Phaseline 01-B
DESCRIPTION:
Phaseline 01-B
Score Method:
IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed
Phaseline 02
DESCRIPTION:
Phaseline 02
Score Method:
IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed
Phaseline 02-B
DESCRIPTION:
Phaseline 02-B
Score Method:
IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed
Sol’s Range
DESCRIPTION:
Sol’s Range
Score Method:
IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed
IPSC COMPETITION ADD-ON
Canyon Shoot
DESCRIPTION:
Set in the South West Range blind, this stage is a basic course of fire
Score Method:
IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed
Hamedz Desert Storm
DESCRIPTION:
Hamedz Desert Storm
Score Method:
IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed
Heights Run
DESCRIPTION:
Heights Run
Score Method:
IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed
Ice Rail Run
DESCRIPTION:
Ice Rail Run
Score Method:
IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed
IPSC 001
DESCRIPTION:
IPSC 001
Score Method:
IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed
IPSC 002
DESCRIPTION:
IPSC 002
Score Method:
IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed
IPSC 003
DESCRIPTION:
IPSC 003
Score Method:
IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed
IPSC 004
DESCRIPTION:
IPSC 004
Score Method:
IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed
IPSC 005
DESCRIPTION:
IPSC 005
Score Method:
IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed
Jeethan Monogram
DESCRIPTION:
Jeethan Monogram
Score Method:
IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed
Little Nicky
DESCRIPTION:
Little Nicky
Score Method:
IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed
Mountain Road
DESCRIPTION:
Mountain Road
Score Method:
IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed
Mountain Road 2
DESCRIPTION:
Mountain Road 2
Score Method:
IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed
Mountain Road 3
DESCRIPTION:
Mountain Road 3
Score Method:
IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed
OPSL UC3 01
DESCRIPTION:
OPSL UC3 01
Score Method:
IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed
OPSL UC3 08
DESCRIPTION:
OPSL UC3 08
Score Method:
IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed
OPSL UC3 11
DESCRIPTION:
OPSL UC3 11
Score Method:
IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed
OPSL UC3 12
DESCRIPTION:
OPSL UC3 12
Score Method:
IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed
Summer Rail Run
DESCRIPTION:
Summer Rail Run
Score Method:
IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed