Below shows all overview videos for our IPSC courses, and what is included in:

  • Our FREE Demo
  • All paid Base Package ranges; Personal, Professional and Commercial.
  • Our premium IPSC Competition Add-on, which can be added to Personal, Professional and Commercial ranges.

All of our IPSC Courses can be used with the Kinect motion capture feature.  But some courses require the Kinect, to be shot correctly, as they involve barriers etc.

DEMO

IPSC Demo Course

DESCRIPTION:

Demo – Hamedz Desert Storm

Score Method:

Scores are not recorded in demo

BASE LINE

Berm Stage 1

DESCRIPTION:

Set in the South West Range berm, this stage is a basic course of fire

Score Method:

IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed

Berm Stage 2

DESCRIPTION:

Set in the South West Range berm, this stage is a basic course of fire

Score Method:

IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed

Cliff Face

DESCRIPTION:

Cliff face course

Score Method:

IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed

Hanger Run

DESCRIPTION:

Hanger Run

Score Method:

IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed

Longstone’s Run

DESCRIPTION:

Longstone’s Run

Score Method:

IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed

Phaseline 01

DESCRIPTION:

Phaseline 01

Score Method:

IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed

Phaseline 01-B

DESCRIPTION:

Phaseline 01-B

Score Method:

IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed

Phaseline 02

DESCRIPTION:

Phaseline 02

Score Method:

IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed

Phaseline 02-B

DESCRIPTION:

Phaseline 02-B

Score Method:

IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed

Sol’s Range

DESCRIPTION:

Sol’s Range

Score Method:

IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed

IPSC COMPETITION ADD-ON

Canyon Shoot

DESCRIPTION:

Set in the South West Range blind, this stage is a basic course of fire

Score Method:

IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed

Hamedz Desert Storm

DESCRIPTION:

Hamedz Desert Storm

Score Method:

IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed

Heights Run

DESCRIPTION:

Heights Run

Score Method:

IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed

Ice Rail Run

DESCRIPTION:

Ice Rail Run

Score Method:

IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed

IPSC 001

DESCRIPTION:

IPSC 001

Score Method:

IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed

IPSC 002

DESCRIPTION:

IPSC 002

Score Method:

IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed

IPSC 003

DESCRIPTION:

IPSC 003

Score Method:

IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed

IPSC 004

DESCRIPTION:

IPSC 004

Score Method:

IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed

IPSC 005

DESCRIPTION:

IPSC 005

Score Method:

IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed

Jeethan Monogram

DESCRIPTION:

Jeethan Monogram

Score Method:

IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed

Little Nicky

DESCRIPTION:

Little Nicky

Score Method:

IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed

Mountain Road

DESCRIPTION:

Mountain Road

Score Method:

IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed

Mountain Road 2

DESCRIPTION:

Mountain Road 2

Score Method:

IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed

Mountain Road 3

DESCRIPTION:

Mountain Road 3

Score Method:

IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed

OPSL UC3 01

DESCRIPTION:

OPSL UC3 01

Score Method:

IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed

OPSL UC3 08

DESCRIPTION:

OPSL UC3 08

Score Method:

IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed

OPSL UC3 11

DESCRIPTION:

OPSL UC3 11

Score Method:

IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed

OPSL UC3 12

DESCRIPTION:

OPSL UC3 12

Score Method:

IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed

Summer Rail Run

DESCRIPTION:

Summer Rail Run

Score Method:

IPSC: Hit Factor = Total Score / Elapsed Time
Paper target is shot 2X, Metal 1X
No Shoot: Paper White side, Metal Red “X” or “/”
Penalty -10 for no shoot or missed